đź‘‹ Exploring hand gestural control for mobile devices

- 7 mins

Eliciting User-defined Touch and Mid-air Gestures for Co-located Mobile Gaming

Nature: Academic research

Type: Individual project

Methodologies: Questionnaires, interviews, think-aloud, survey, thematic analysis, data visualisation, descriptive statistics, t-tests

Duration: 4 months

My role: I managed the entire project starting from literature review of past gesture elicitation studies and gestural control. Following the study design, which includes survey design, artifact design, interview script, I went on recruiting participants and carrying out the lab sessions. After collecting video recordings of the elicitation and survey response, I coded the quant/qual data for analysis, subsequently writing up the report.






example gestures

Examples of mid-air gestures from the study



Background

In recent years, mobile games have become increasingly popular and have largely improved on their interaction techniques. This improvement is enabled by the increasing capability in modern mobile devices as they feature sophisticated sensors such as accelerometers, gyroscope, and motion sensors, which allows for a vast range of input methods.

To make use of the improving capability in mobile devices in the domain of mobile games, there has been research that explores alternative input methods (other than using capacitive touchscreens).



Research Approach

In this research, I aim to explore the use of gesture controls in co-located mobile gaming, an area that has not been focused on in the industry and research community. I will explore traditional multiplayer tabletop games such as board and card games due to their clearly defined game tasks, and the communicative nature of the game, and the materiality of the game materials cherished by players in a co-located setting.



Methodology

I draw upon the widely adopted gesture elicitation methodology to understand user mental models and help develop user-defined gestures.

User elicitation is one form of participatory design to include users’ mental models and proposals in designing new interaction techniques. Elicitation studies aim to invoke easy-to-learn and memorable user-defined gestures instead of gestures that are optimised for machine recognition. In an elicitation, participants are asked to propose gestures to achieve tasks (known as referents) in a specified modality.


study setup


I conducted a gesture elicitation study for tasks common in a multiplayer card and board game moderated by mobile devices. I recruited 24 participants in pairs. Twelve were working professionals different backgrounds such as analytics, marketing, engineering, clinical settings, and sports. The other twelve were university students in various disciplines.

participants


One of the participant pairs proposing gestures



Research question:

How can the results and observations made in a gesture elicitation for game tasks inform gesture design for co-located multiplayer mobile games?



Data Collection and Analysis

Data collected include observational notes jotted by the experimenter and the video recordings of the entire sessions, including the elicitation and the post-study interviews. The pre- and post-study questionnaires contain demographic, technology usage habits, Likert-scale and free-form responses. Descriptive statistics were generated from the Likert-scale questions.

All gestures were coded and fed into the AGAte 2.0 tool for agreement rate calculation.

AGAte 2.0 tool screenshot

Screenshot of the AGAte software for analysing the agreement rates among gestures





Results

The final consensus gesture set:

mid air gestures
touch gestures

Quantitative findings

A total of 662 gesture proposals, with 286 distinct gestures (by referents) were collected. t-tests were performed to compare gesture proposals between Mid-air and Touch modality.

Agreement rates



bar chart of the agreement rates




Subjective rating

survey





Taxonomy

Findings from the taxonomy are omitted in this post.

survey
survey
survey





Qualitative findings

Six themes emerged from the thematic analysis of interviews, think-aloud data during the elicitation and written comments in our post-study questionnaires.

collaborative gestures


transfer gestures

Implication

Here are some brief design implication from the study.

On Input Modality

On Gesture Design

On Sensing Technology





This post serves as an overview of some main points in the paper that some bits here and there are omitted. The detailed explanation of the participants, procedure, artifacts, agreement rates, taxonomy and gestures are presented in the full paper. Feel free to drop me a message if you are interested!

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